dragoon0x/everything-design-taste

color-systems

Perceptual color theory, accessible palette creation, mood mapping, and systematic color usage in interfaces.

First seen Jul 18, 2026

Installation

$ npx skills add dragoon0x/everything-design-taste --skill color-systems

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 11
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,827 B
  • docs SUMMARY.md 130 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Color Systems

Building a Palette

The 60-30-10 Rule

  • 60% dominant color (backgrounds, large surfaces)
  • 30% secondary color (cards, sections, supporting elements)
  • 10% accent color (CTAs, active states, key interactive elements)

Systematic Palette Generation

Start with one brand color. Build everything from there.

  1. Generate a hue scale — Create 10 steps from near-white to near-black

- 50 (lightest background) - 100 (subtle background) - 200 (border/divider) - 300 (placeholder/disabled) - 400 (secondary text) - 500 (body text on light) - 600 (primary interactive) - 700 (hover state) - 800 (heading text) - 900 (darkest text)

  1. Add functional colors — These are non-negotiable:

- Error/destructive (red family) - Warning (amber/yellow family) - Success (green family) - Info (blue family) - Each needs at least 3 values: light (bg), medium (text), dark (border)

  1. Add neutrals — Gray scale that harmonizes with brand hue

- Warm grays if warm brand color - Cool grays if cool brand color - Never pure gray (#808080) unless intentionally brutalist

Perceptual Uniformity

Not all colors are equally bright to the human eye. Green appears brighter than blue at the same lightness value. When creating color scales:

  • Use OKLCH or CIELAB color space instead of HSL
  • Test colors at the same L value to ensure visual consistency
  • Yellow needs to be darker than blue to appear "equal" in a UI

Accessibility

Contrast Requirements (WCAG AA)

  • Body text: 4.5:1 minimum
  • Large text (18px+ or 14px bold): 3:1 minimum
  • UI components and graphical objects: 3:1 minimum
  • Decorative elements: no requirement

Contrast Checklist

  • Text on background (both themes)
  • Icon on background
  • Button text on button background
  • Form input text on input background
  • Placeholder text (yes, this counts)
  • Focus ring visibility
  • Link text vs surrounding text

Color Blindness

  • Never use color alone to convey information
  • Red/green is the most common confusion (8% of males)
  • Add icons, patterns, or labels alongside color indicators
  • Test with deuteranopia and protanopia filters

Dark Mode Color Adjustments

  • Reduce saturation by 10-20% for brand colors
  • Use gray-900/gray-950 for backgrounds (not pure black)
  • Swap elevation model: lighter = higher (opposite of light mode)
  • Reduce shadow opacity to near-zero
  • Ensure accent colors still have sufficient contrast
  • Test all feedback colors (error/warning/success) against dark surfaces