dragoon0x/everything-design-taste

card-patterns

Card component design, content hierarchy within cards, card grids, and interactive card behaviors.

First seen Jul 18, 2026

Installation

$ npx skills add dragoon0x/everything-design-taste --skill card-patterns

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 11
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,386 B
  • docs SUMMARY.md 119 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Card Patterns

Card Anatomy

Essential Elements (pick what's needed)

  • Media (image, video, icon) — visual anchor
  • Title — the primary information
  • Description — secondary context (2 lines max, truncate with ellipsis)
  • Metadata — date, author, category, status
  • Actions — buttons, links, menu

Hierarchy Within a Card

  1. Media (if present) gets the most visual weight
  2. Title is the largest text element
  3. Description supports but doesn't compete
  4. Metadata is smallest/lightest
  5. Actions are at the bottom or contextual (hover/menu)

Card Grid Layouts

  • Fixed columns: 2, 3, or 4 columns with consistent card sizes
  • Masonry: Variable height cards (Pinterest-style). Only for visual/media content.
  • List view alternative: Always offer list view for content-heavy cards.

Anti-Patterns

  • Cards with only text and no visual anchor — use a list instead
  • Cards with 5+ action buttons — too much cognitive load
  • Cards with inconsistent heights in a row — use fixed aspect ratios or masonry
  • Clickable cards where only part is the click target — make the whole card clickable or clearly define the target