dragoon0x/everything-design-taste

ar-vr-design

Augmented and virtual reality interface design including spatial UI, 3D interaction, and immersive experience patterns.

First seen Jul 18, 2026

Installation

$ npx skills add dragoon0x/everything-design-taste --skill ar-vr-design

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Repository health

Stars 11
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,302 B
  • docs SUMMARY.md 139 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Ar Vr Design

AR Design Principles

  • World-anchored: UI elements attached to real-world surfaces.
  • Minimal HUD: Don't clutter the real-world view.
  • Lighting-aware: UI adapts to environment brightness.
  • Occlusion: Virtual objects hidden behind real objects.

VR Design Principles

  • Comfort first: Avoid motion sickness. Fixed reference points.
  • Spatial audio: Sound direction matches visual position.
  • Readable text: Minimum 1.5° angular size (~32px at arm's length).
  • Interaction range: Content within arm's reach for interaction.

UI Placement

  • Head-locked: Moves with user's head. Use sparingly (HUD, notifications).
  • World-locked: Fixed in 3D space. Use for spatial content.
  • Body-locked: Follows user but with lag. Use for menus.
  • Gaze-following: Faces the user. Use for information panels.

Input Methods

  • Gaze + dwell (look at button for 1-2s to activate).
  • Hand tracking (pinch, grab, point).
  • Controller (ray-casting, trigger, grip).
  • Voice commands (hands-free interaction).