npx skills add https://github.com/alphaonedev/openclaw-graph
dragoon0x/everything-design-taste
ar-vr-design
Augmented and virtual reality interface design including spatial UI, 3D interaction, and immersive experience patterns.
Installation
npx skills add dragoon0x/everything-design-taste --skill ar-vr-design
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More details
Agent compatibility
Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.
Also listed on
Alternate registries and mirrors of this skill.
Repository health
main
Package contents
Files included with this skill beyond the listing page.
-
skill md
SKILL.md1,302 B -
docs
SUMMARY.md139 B
History
- First seen on skills.sh
- First recorded snapshot · 2 installs
SKILL.md
Ar Vr Design
AR Design Principles
- World-anchored: UI elements attached to real-world surfaces.
- Minimal HUD: Don't clutter the real-world view.
- Lighting-aware: UI adapts to environment brightness.
- Occlusion: Virtual objects hidden behind real objects.
VR Design Principles
- Comfort first: Avoid motion sickness. Fixed reference points.
- Spatial audio: Sound direction matches visual position.
- Readable text: Minimum 1.5° angular size (~32px at arm's length).
- Interaction range: Content within arm's reach for interaction.
UI Placement
- Head-locked: Moves with user's head. Use sparingly (HUD, notifications).
- World-locked: Fixed in 3D space. Use for spatial content.
- Body-locked: Follows user but with lag. Use for menus.
- Gaze-following: Faces the user. Use for information panels.
Input Methods
- Gaze + dwell (look at button for 1-2s to activate).
- Hand tracking (pinch, grab, point).
- Controller (ray-casting, trigger, grip).
- Voice commands (hands-free interaction).