HomeKit
Control home automation accessories and commission Matter devices. HomeKit manages the home/room/accessory model, action sets, and triggers. MatterSupport handles device commissioning into your ecosystem.
Contents
- [Setup](#setup)
- [HomeKit Data Model](#homekit-data-model)
- [Managing Accessories](#managing-accessories)
- [Reading and Writing Characteristics](#reading-and-writing-characteristics)
- [Action Sets and Triggers](#action-sets-and-triggers)
- [Matter Commissioning](#matter-commissioning)
- [MatterAddDeviceExtensionRequestHandler](#matteradddeviceextensionrequesthandler)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
Setup
HomeKit Configuration
- Enable the HomeKit capability in Xcode (Signing & Capabilities)
- Add
NSHomeKitUsageDescription to Info.plist:
<key>NSHomeKitUsageDescription</key>
<string>This app controls your smart home accessories.</string>
MatterSupport Configuration
For Matter commissioning into your own ecosystem:
- Add a MatterSupport Extension target and set its principal class to a
MatterAddDeviceExtensionRequestHandler subclass
- Add
NSBonjourServices entries for matter.tcp, matterc.udp, and
matterd.udp
- Add
com.apple.developer.matter.allow-setup-payload only if the caller
supplies a Matter setup payload programmatically
Framework Boundary
| Need |
Framework |
| Homes, rooms, accessories, characteristics, actions, triggers |
HomeKit |
| Commission Matter into the app ecosystem |
MatterSupport |
| Select and authorize a nearby Bluetooth or Wi-Fi accessory |
AccessorySetupKit |
| Exchange Bluetooth GATT data after selection |
CoreBluetooth |
| Join or configure an accessory's Wi-Fi network after selection |
NetworkExtension |
HomeKit Data Model
HomeKit organizes home automation in a hierarchy:
HMHomeManager
-> HMHome (one or more)
-> HMRoom (rooms in the home)
-> HMAccessory (devices in a room)
-> HMService (functions: light, thermostat, etc.)
-> HMCharacteristic (readable/writable values)
-> HMZone (groups of rooms)
-> HMActionSet (grouped actions)
-> HMTrigger (time or event-based triggers)
Initializing the Home Manager
Create a single HMHomeManager and implement the delegate to know when data is loaded. HomeKit loads asynchronously -- do not access homes until the delegate fires.
import HomeKit
final class HomeStore: NSObject, HMHomeManagerDelegate {
let homeManager = HMHomeManager()
override init() {
super.init()
homeManager.delegate = self
}
func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {
// Safe to access manager.homes now
let homes = manager.homes
let primaryHome = manager.primaryHome
print("Loaded \(homes.count) homes")
}
func homeManager(
_ manager: HMHomeManager,
didUpdate status: HMHomeManagerAuthorizationStatus
) {
if status.contains(.authorized) {
print("HomeKit access granted")
}
}
}
Accessing Rooms
guard let home = homeManager.primaryHome else { return }
let rooms = home.rooms
let kitchen = rooms.first { $0.name == "Kitchen" }
// Room for accessories not assigned to a specific room
let defaultRoom = home.roomForEntireHome()
Managing Accessories
Discovering and Adding Accessories
Use the [Framework Boundary](#framework-boundary) table before adding an accessory; only HomeKit/MatterSupport work continues in this skill.
// System UI for accessory discovery
home.addAndSetupAccessories { error in
if let error {
print("Setup failed: \(error)")
}
}
Listing Accessories and Services
for accessory in home.accessories {
print("\(accessory.name) in \(accessory.room?.name ?? "unassigned")")
for service in accessory.services {
print(" Service: \(service.serviceType)")
for characteristic in service.characteristics {
print(" \(characteristic.characteristicType): \(characteristic.value ?? "nil")")
}
}
}
Moving an Accessory to a Room
guard let accessory = home.accessories.first,
let bedroom = home.rooms.first(where: { $0.name == "Bedroom" }) else { return }
home.assignAccessory(accessory, to: bedroom) { error in
if let error {
print("Failed to move accessory: \(error)")
}
}
Reading and Writing Characteristics
Reading a Value
let characteristic: HMCharacteristic = // obtained from a service
characteristic.readValue { error in
guard error == nil else { return }
if let value = characteristic.value as? Bool {
print("Power state: \(value)")
}
}
Writing a Value
// Turn on a light
characteristic.writeValue(true) { error in
if let error {
print("Write failed: \(error)")
}
}
Observing Changes
Enable notifications for real-time updates:
characteristic.enableNotification(true) { error in
guard error == nil else { return }
}
// In HMAccessoryDelegate:
func accessory(
_ accessory: HMAccessory,
service: HMService,
didUpdateValueFor characteristic: HMCharacteristic
) {
print("Updated: \(characteristic.value ?? "nil")")
}
Action Sets and Triggers
Creating an Action Set
An HMActionSet groups characteristic writes that execute together:
home.addActionSet(withName: "Good Night") { actionSet, error in
guard let actionSet, error == nil else { return }
// Turn off living room light
let lightChar = livingRoomLight.powerCharacteristic
let action = HMCharacteristicWriteAction(
characteristic: lightChar,
targetValue: false as NSCopying
)
actionSet.addAction(action) { error in
guard error == nil else { return }
print("Action added to Good Night scene")
}
}
Executing an Action Set
home.executeActionSet(actionSet) { error in
if let error {
print("Execution failed: \(error)")
}
}
Creating a Timer Trigger
var timeOfDay = DateComponents()
timeOfDay.hour = 22
timeOfDay.minute = 30
let firstFireDate = Calendar.current.nextDate(
after: Date(),
matching: timeOfDay,
matchingPolicy: .nextTime
)!
let trigger = HMTimerTrigger(
name: "Nightly",
fireDate: firstFireDate,
recurrence: DateComponents(day: 1) // Repeat every day after firstFireDate
)
home.addTrigger(trigger) { error in
guard error == nil else { return }
// Attach the action set to the trigger
trigger.addActionSet(goodNightActionSet) { error in
guard error == nil else { return }
trigger.enable(true) { error in
print("Trigger enabled: \(error == nil)")
}
}
}
Creating an Event Trigger
let motionDetected = HMCharacteristicEvent(
characteristic: motionSensorCharacteristic,
triggerValue: true as NSCopying
)
let eventTrigger = HMEventTrigger(
name: "Motion Lights",
events: [motionDetected],
predicate: nil
)
home.addTrigger(eventTrigger) { error in
// Add action sets as above
}
Matter Commissioning
Use MatterAddDeviceRequest to commission a Matter device into your ecosystem. This is separate from the HMHome home-automation model; it handles the Matter setup flow and calls into your MatterSupport extension.
Basic Commissioning
import MatterSupport
func addMatterDevice() async throws {
guard MatterAddDeviceRequest.isSupported else {
print("Matter not supported on this device")
return
}
let topology = MatterAddDeviceRequest.Topology(
ecosystemName: "My Smart Home",
homes: [
MatterAddDeviceRequest.Home(displayName: "Main House")
]
)
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: .allDevices
)
// Presents system UI for device pairing
try await request.perform()
}
When providing a setup code directly, import Matter and pass an MTRSetupPayload as setupPayload; this is the case that requires the setup-payload entitlement.
Filtering Devices
// Only show devices from a specific vendor
let criteria = MatterAddDeviceRequest.DeviceCriteria.vendorID(0x1234)
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: criteria
)
Combine criteria with .all([.vendorID(...), .not(.productID(...))]) or use .any(...) when any one criterion is enough.
MatterAddDeviceExtensionRequestHandler
For full ecosystem support, create a MatterSupport Extension. The extension handles commissioning callbacks. Override the needed methods, but do not call super from those overrides. Load the complete [Advanced Matter Extension Handler](references/matter-commissioning.md#advanced-matter-extension-handler) for credential validation, room selection, configuration, commissioning, and network-association overrides.
Common Mistakes
| Mistake |
Fix |
| Reading homes before the delegate update |
Create one manager, set its delegate, and wait for homeManagerDidUpdateHomes. |
| HomeKit setup is used for Matter ecosystem commissioning |
Use MatterAddDeviceRequest plus the configured MatterSupport extension. |
| Matter configuration is incomplete |
Verify principal handler, Bonjour services, and the setup-payload entitlement only when applicable. |
Multiple HMHomeManager instances load the database |
Share one retained manager/store. |
| Characteristic write ignores metadata |
Check permissions, format, min/max/step, and allowed values before writing. |
Review Checklist
References