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dojoengine/book
Source
dojoengine/book
12 skills · 886 combined installs
Skills from this source
#
Skill
Source
8W Activity
Installs
1
dojo-system
Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing g…
dojoengine/book
78
2
dojo-client
Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings an…
dojoengine/book
77
3
dojo-migrate
Manage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migra…
dojoengine/book
75
4
dojo-test
Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game lo…
dojoengine/book
75
5
dojo-config
Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, man…
dojoengine/book
74
6
dojo-deploy
Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo.…
dojoengine/book
74
7
dojo-review
Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when audit…
dojoengine/book
74
8
dojo-token
Implement, deploy, and index ERC20 and ERC721 tokens in Dojo. Use when adding token contracts, deploying them, or con…
dojoengine/book
74
9
dojo-indexer
Set up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your de…
dojoengine/book
72
10
dojo-model
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when …
dojoengine/book
72
11
dojo-world
Manage world permissions, namespaces, resource registration, and access control. Use when configuring world ownership…
dojoengine/book
71
12
dojo-init
Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when startin…
dojoengine/book
70
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