Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.
Claude CodeNot declared
CursorNot declared
CodexNot declared
GitHub CopilotNot declared
WindsurfNot declared
Gemini CLINot declared
ClineNot declared
OpenCodeNot declared
Repository health
Stars1.2K
Default branchmain
Open issues3
Status
Active
Package contents
Files included with this skill beyond the listing page.
skill mdSKILL.md3,202 B
docsSUMMARY.md368 B
History
First seen on skills.sh
First recorded snapshot · 1,116 installs
SKILL.md
WebGPU Three.js with TSL
TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.
Quick Start
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';
const renderer = new THREE.WebGPURenderer();
await renderer.init();
const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = color(0xff0000).mul(oscSine(time));
Skill Contents
Documentation
docs/core-concepts.md - Types, operators, uniforms, control flow
docs/materials.md - Node materials and all properties
docs/compute-shaders.md - GPU compute with instanced arrays
docs/post-processing.md - Built-in and custom effects
docs/wgsl-integration.md - Custom WGSL functions
docs/device-loss.md - Handling GPU device loss and recovery
docs/limits-and-features.md - WebGPU device limits and optional features
Examples
examples/basic-setup.js - Minimal WebGPU project
examples/custom-material.js - Custom shader material