Comprehensive naming convention guide for TypeScript and Angular applications. Covers casing rules (camelCase, PascalCase, UPPER_CASE), prefix conventions (I for interfaces, _ for private, T for generics), boolean naming, the S-I-D principle (Short, Intuitive, Descriptive), context duplication, and structured naming patterns (P/HC/LC for variables, A/HC/LC for functions). Use when writing, reviewing, or refactoring TypeScript code. Triggers on tasks involving naming, variables, functions, inter…
Comprehensive naming convention guide for TypeScript and Angular applications.
Covers casing rules (camelCase, PascalCase, UPPER_CASE), prefix conventions (I for interfaces, _ for private, T for generics), boolean naming, the S-I-D principle (Short, Intuitive, Descriptive), context duplication, and structured naming patterns (P/HC/LC for variables, A/HC/LC for functions).
Use when writing, reviewing, or refactoring TypeScript code.
Triggers on tasks involving naming, variables, functions, interfaces, or code style.
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SKILL.md
The Art of Naming
Naming things is hard. This guide provides a structured methodology for naming variables, functions, classes, interfaces, and everything in between — producing code that is self-documenting, consistent, and readable.
When to Apply
Reference these guidelines when:
Naming new variables, functions, classes, interfaces, or types
Reviewing code for naming consistency
Refactoring code to improve readability
Setting up linting rules for a new project
Onboarding new team members to the codebase conventions
Core Principles
S-I-D — Every name must be Short, Intuitive, and Descriptive
No Contractions — onItemClick, never onItmClk
Correct Casing — camelCase for members, PascalCase for types, UPPER_CASE for constants
Meaningful Prefixes — I for interfaces, _ for private, is/has/should for booleans
No Context Duplication — MenuItem.handleClick(), not MenuItem.handleMenuItemClick()
Structured Patterns — P/HC/LC for variables, A/HC/LC for functions