dcl-regenesislabs/opendcl

player-physics

First seen May 26, 2026

Installation

$ npx skills add https://github.com/dcl-regenesislabs/opendcl

Summary

  • Apply physics forces to the player in Decentraland scenes.
  • Impulses (one-shot pushes), knockback (push away from a point with falloff), continuous forces (wind tunnels, anti-gravity, lift, levitation, hover), timed forces, and repulsion fields.
  • Use when the user wants launch pads, knockback on hit, wind zones, gravity fields, jumps, lifting/floating the player, pushing the player up/sideways/back, hover effects, or any scene-applied force on the player.
  • THIS is also the right skill when an agent's first instinct is to mutate `Transform` on `engine.PlayerEntity` to move/lift/push the player — that does NOT work (the player Transform is engine-controlled and read-only); use the Physics API instead.
  • Do NOT use for player movement speed (see player-avatar AvatarLocomotionSettings) or platform movement (see animations-tweens).

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npx skills add https://github.com/dcl-regenesislabs/opendcl

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 17
License Apache-2.0
Default branch main
Open issues 2
Status Active

History

  1. First seen on skills.sh
  2. First recorded snapshot · 7 installs