npx skills add smithery/daffy0208 --skill spatial-developer
daffy0208/ai-dev-standards
spatial-developer
Expert in AR/VR, WebXR, and spatial computing for Vision Pro and web
Installation
npx skills add daffy0208/ai-dev-standards --skill spatial-developer
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skill md
SKILL.md5,296 B -
docs
README.md1,334 B -
docs
SUMMARY.md93 B
History
- First seen on skills.sh
- First recorded snapshot · 169 installs
SKILL.md
Spatial Developer Skill
I help you build AR/VR experiences, spatial interfaces, and immersive 3D applications.
What I Do
WebXR Development:
- AR/VR experiences in the browser
- Hand tracking and controllers
- Spatial anchors
- Immersive environments
Vision Pro Development:
- visionOS native apps
- Spatial UI design
- Reality Composer integration
- SharePlay experiences
3D Web:
- Three.js scenes
- React Three Fiber
- 3D interactions
- Spatial audio
WebXR Basics
npm install three @react-three/fiber @react-three/drei @react-three/xr
Simple VR Scene
// components/VRScene.tsx
'use client'
import { Canvas } from '@react-three/fiber'
import { VRButton, XR, Controllers, Hands } from '@react-three/xr'
import { Box, OrbitControls } from '@react-three/drei'
export function VRScene() {
return (
<>
<VRButton />
<Canvas>
<XR>
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
{/* 3D Content */}
<Box position={[0, 1, -2]} args={[1, 1, 1]}>
<meshStandardMaterial color="hotpink" />
</Box>
{/* VR Controllers */}
<Controllers />
{/* Hand Tracking */}
<Hands />
</XR>
</Canvas>
</>
)
}
AR on Web (WebXR)
// components/ARScene.tsx
'use client'
import { Canvas } from '@react-three/fiber'
import { ARButton, XR } from '@react-three/xr'
import { useState } from 'react'
export function ARScene() {
const [hitTest, setHitTest] = useState(null)
return (
<>
<ARButton
sessionInit={{
requiredFeatures: ['hit-test'],
optionalFeatures: ['dom-overlay']
}}
/>
<Canvas>
<XR
onHitTest={(hitMatrix, hit) => {
setHitTest(hit)
}}
>
<ambientLight />
{hitTest && (
<mesh position={hitTest.position}>
<sphereGeometry args={[0.1]} />
<meshStandardMaterial color="blue" />
</mesh>
)}
</XR>
</Canvas>
</>
)
}
Vision Pro Spatial UI
// ContentView.swift
import SwiftUI
import RealityKit
struct ContentView: View {
var body: some View {
RealityView { content in
// Add 3D content
let model = ModelEntity(
mesh: .generateSphere(radius: 0.1),
materials: [SimpleMaterial(color: .blue, isMetallic: false)]
)
content.add(model)
}
.toolbar {
ToolbarItem(placement: .bottomOrnament) {
HStack {
Button("Reset") {
// Reset scene
}
Button("Share") {
// SharePlay
}
}
}
}
}
}
3D Interaction Patterns
Gaze-Based Selection
'use client'
import { useXR } from '@react-three/xr'
import { useFrame } from '@react-three/fiber'
import { useState } from 'react'
export function GazeSelect() {
const { player } = useXR()
const [gazing, setGazing] = useState(false)
useFrame(() => {
// Raycast from camera
const direction = player.camera.getWorldDirection(new Vector3())
// Check intersection with objects
// If gazing for 2 seconds, select
})
return (
<mesh onPointerEnter={() => setGazing(true)}>
<boxGeometry />
<meshStandardMaterial
color={gazing ? 'green' : 'white'}
/>
</mesh>
)
}
Hand Gesture Recognition
'use client'
import { useXREvent } from '@react-three/xr'
export function GestureControl() {
useXREvent('squeeze', (e) => {
console.log('Pinch gesture detected')
// Perform action
})
useXREvent('select', (e) => {
console.log('Select gesture')
})
return (
<mesh>
<sphereGeometry args={[0.05]} />
<meshStandardMaterial color="red" />
</mesh>
)
}
Spatial Audio
'use client'
import { PositionalAudio } from '@react-three/drei'
import { useRef } from 'react'
export function SpatialSound() {
const sound = useRef()
return (
<mesh position={[2, 1, -3]}>
<sphereGeometry args={[0.2]} />
<meshStandardMaterial color="yellow" emissive="yellow" />
<PositionalAudio
ref={sound}
url="/sounds/ambient.mp3"
distance={5}
loop
autoplay
/>
</mesh>
)
}
When to Use Me
Perfect for:
- Building AR/VR web experiences
- Creating Vision Pro apps
- Implementing 3D interactions
- Spatial UI design
- Immersive storytelling
I'll help you:
- Set up WebXR projects
- Build AR features
- Implement hand tracking
- Design spatial interfaces
- Optimize 3D performance
What I'll Create
🥽 VR Experiences
📱 AR Applications
👋 Hand Tracking
🎧 Spatial Audio
🌐 WebXR Scenes
🍎 Vision Pro Apps
Let's build the future of spatial computing!