curiositech/windags-skills · Archived

next-move

Predicts the highest-impact next action for your project by running a 5-agent meta-DAG pipeline. Gathers project signals automatically (git, recent files, port-daddy, CLAUDE.md), then runs sensemaker → decomposer → skill-selector + premortem → synthesizer. When execution is approved, convert each predicted node into a skillful node prompt using skillful-node-prompt + skillful-subagent-creator, prefer live WinDAGs visualization backed by POST /api/execute and /ws/execution/:id, and fall back to …

First seen Mar 17, 2026

Installation

$ npx skills add curiositech/windags-skills --skill next-move

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 10
License LICENSE
Default branch main
Open issues 0
Status Archived

Skill metadata

Parsed from SKILL.md frontmatter.

LicenseApache-2.0
Declared agents claude-code
More metadata
category
Agent & Orchestration
tags
[]
0
planning
1
decision-making
2
meta-dag
3
skill-selection
4
context-analysis
5
sub-agents
6
live-execution
pairs-with
[]
7
skill: windags-sensemaker
reason
Live DAG visualization should match execution state, not a separate mock
8
skill: windags-decomposer
9
skill: windags-premortem
10
skill: task-decomposer
11
skill: skillful-node-prompt
12
skill: skillful-subagent-creator
13
skill: output-contract-enforcer
14
skill: human-gate-designer
15
skill: reactflow-expert
argument-hint
[--fresh] [focus hint]
user-invocable
1

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 9,032 B
  • docs SUMMARY.md 853 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

/next-move

Predict the best next move, present it clearly, and — on approval — hand it to the real WinDAGs execution path.

Two operating rules are mandatory:

  1. Separate planning topology from runtime topology. Server execution is real for dag and workflow. team-loop, swarm, blackboard, team-builder, and recurring fall back to generic DAG execution. See references/runtime-honesty.md.
  1. Prefer live WinDAGs visualization over ASCII when execution is going to happen. ASCII is fallback only. See references/live-execution-visualization.md.

Arguments: $ARGUMENTS

If the user passed --fresh, ignore conversation history and predict from project signals only.

Skill Layout

This skill is structured for on-demand loading. Don't bulk-load — pull only what the current stage needs.

Need Load
Decision tree, file map, top-level guidance INDEX.md
Per-agent prompts (Sensemaker, Decomposer, etc.) prompts/<agent>.md
Operational rules and judgment-call guidance references/<topic>.md (see references/INDEX.md)
Worked end-to-end walkthroughs examples/<NN>-<scenario>.md (only when shape recognition is needed)
Output schemas for validation schemas/<output>.schema.json
Empty starting structures templates/<output>.template.<ext>
Replay / validate / inspect-attribution utilities scripts/<utility>.{sh,ts}
Direct invocation of a single meta-DAG stage agents/<stage>.md (subagent for Task tool)

Project Signals

These are preprocessed at skill-load time via !... shell calls. Treat them as ground truth.

Git State

!`git status --short 2>/dev/null || echo "Not a git repo"`

Branch: !git branch --show-current 2>/dev/null || echo "unknown"

Recent Commits

!`git log --oneline -8 2>/dev/null || echo "No commits"`

What Changed

!`git diff --stat 2>/dev/null || echo "No unstaged changes"`

Staged Changes

!`git diff --cached --stat 2>/dev/null || echo "Nothing staged"`

Recently Modified Files

!`git diff --name-only HEAD~3 2>/dev/null || echo "No recent file changes"`

CLAUDE.md

!`head -60 CLAUDE.md 2>/dev/null || echo "No CLAUDE.md found"`

Package / Project Info

!`cat package.json 2>/dev/null | head -40 || echo "No package.json"`

Port Daddy

!`pd find 2>/dev/null || echo "Port Daddy not installed. portdaddy.dev"`
!`pd notes 2>/dev/null || echo ""`
!`pd salvage 2>/dev/null || echo ""`
!`pd whoami 2>/dev/null || echo ""`

Prior WinDAGs Predictions

!`ls -1t .windags/triples/ 2>/dev/null | head -5 || echo "No prior predictions"`

Decision Flow

flowchart TD
  A[Gather signals + conversation context] --> B[Sensemaker]
  B --> C{Halt gate?}
  C -->|trip| D[Halt: name the contradiction\nload templates/halt-gate-response.template.md]
  C -->|pass| E[Decomposer]
  E --> F[Skill narrowing via SkillSearchService]
  F --> G[Skill Selector + PreMortem in parallel]
  G --> H[Synthesizer: planning + runtime topology]
  H --> I{Execution likely?}
  I -->|yes| J[Open live WinDAGs surface]
  I -->|no| K[Plan-only preview]
  J --> L[Accept / Modify / Change topology / Reject]
  K --> L
  L -->|Accept| M[Build skillful nodes\nload references/skillful-node-execution.md]
  L -->|Modify| N[Mutate vs restart\nload references/modify-vs-restart.md]
  L -->|Change topology| O[Re-evaluate runtime honesty\nload references/runtime-honesty.md]
  L -->|Reject| P[Record rejection in triple]
  M --> Q[Execute through real runtime]

For depth on any decision point, load the matching reference. Don't try to derive judgment-call rules from the diagram alone.

Core Workflow (Compact)

The full workflow is in the references; this is the lookup version.

  1. Sensemaker → Load prompts/sensemaker.md. Validate output against schemas/sensemaker-output.schema.json.
  2. Halt gate → Apply references/halt-gate-discipline.md. If trips: render templates/halt-gate-response.template.md, store no triple, stop.
  3. Decomposer → Load prompts/decomposer.md. 3-7 subtasks. Validate against schemas/decomposer-output.schema.json.
  4. Skill narrowing → Use mcpwindagswindagsskillsearch (routes through SkillSearchService). See references/skill-narrowing-cascade.md for internals.
  5. Skill Selector + PreMortem → Load prompts/skill-selector.md and prompts/premortem.md. Run in parallel.
  6. Synthesize → Apply references/topology-selection.md and references/runtime-honesty.md. Validate against schemas/predicted-dag.schema.json.
  7. Present → Live WinDAGs UI preferred. See references/live-execution-visualization.md.
  8. Execute on accept → Build skillful nodes. See references/skillful-node-execution.md and prompts/execution-node.md.
  9. Modify / restart → See references/modify-vs-restart.md.
  10. Store triple → Write to .windags/triples/. See references/triple-feedback-loop.md.

When to Refuse

/next-move halts on ambiguity. Halts are first-class output, not failure. See references/halt-gate-discipline.md. Worked example: examples/03-halt-gate-tripped.md.

When Things Look Wrong

Catalog of failure modes with detection signals and fixes: references/failure-modes.md.

Worked Examples

Load only when you need shape recognition end-to-end:

  • examples/01-feature-delivery-happy-path.md — clean signals, native DAG
  • examples/02-debugging-blackboard-shape.md — runtime honesty in practice
  • examples/03-halt-gate-tripped.md — pipeline correctly refuses

Quality Gates

Before sending the prediction:

  • Sensemaker, Decomposer, Skill Selector, PreMortem all returned valid structured output
  • Halt gate enforced when ambiguity remained
  • Planning topology and runtime topology both present and honest
  • Every node has a primary skill, input contract, output contract, and commitment_level
  • Approval steps modeled as real gates (human-gate-designer), not prose
  • Live visualization attempted before falling back to ASCII
  • Triple stored only on completion or user feedback (never on halt)

NOT-FOR Boundaries

  • Creating skills → use skill-creator or skill-architect
  • One-off bug debugging → use fullstack-debugger
  • Promising native execution of unsupported topologies → see references/runtime-honesty.md
  • ASCII theater when live UI is available → open the real surface
  • Ad hoc subagent prompts → use prompts/execution-node.md and references/skillful-node-execution.md