curiositech/windags-skills · Archived

human-gate-designer

Designs human-in-the-loop review points for DAG workflows. Determines what to present to the human, how to collect feedback, and how to route approve/reject/modify decisions back into the DAG. Use when adding approval gates, designing review UX, or handling human feedback in agent workflows. Activate on "human review", "approval gate", "human-in-the-loop", "human gate", "approval workflow", "user review step". NOT for executing human gates at runtime (use dag-runtime with Temporal signals), gen…

First seen Jun 16, 2026

Installation

$ npx skills add curiositech/windags-skills --skill human-gate-designer

Summary

  • Designs human-in-the-loop review points for DAG workflows.
  • Determines what to present to the human, how to collect feedback, and how to route approve/reject/modify decisions back into the DAG.
  • Use when adding approval gates, designing review UX, or handling human feedback in agent workflows.
  • Activate on "human review", "approval gate", "human-in-the-loop", "human gate", "approval workflow", "user review step".
  • NOT for executing human gates at runtime (use dag-runtime with Temporal signals), general UX design, or chatbot conversation design.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 10
License LICENSE
Default branch main
Open issues 0
Status Archived

Skill metadata

Parsed from SKILL.md frontmatter.

LicenseApache-2.0
Allowed toolsRead,Write,Edit
More metadata
category
Design & Creative
tags
["human","gate","designer","human-review","approval-gate"]
pairs-with
{"0":"skill: task-decomposer","reason":"Human gates are visualized as interactive approval nodes in DAG dashboards","1":"skill: output-contract-enforcer","2":"skill: reactflow-expert"}

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 7,386 B
  • docs SUMMARY.md 573 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

Human Gate Designer

Designs human-in-the-loop review points in DAG workflows: what to present, how to collect feedback, how to route decisions back into the DAG.


When to Use

Use for:

  • Deciding WHERE in a DAG to place human gates
  • Designing WHAT the human sees at each gate
  • Defining HOW feedback routes back (approve/reject/modify)
  • Balancing automation speed with human oversight

NOT for:

  • Runtime execution of human gates (use dag-runtime + Temporal signals)
  • General UI/UX design (use design skills)
  • Chatbot conversation flow (different pattern)

Gate Placement Decision Tree

flowchart TD
  A{Is the action irreversible?} -->|Yes| G1[Gate BEFORE the action]
  A -->|No| B{Is output user-facing?}
  B -->|Yes| G2[Gate AFTER generation, BEFORE delivery]
  B -->|No| C{Cost > $0.50 for remaining nodes?}
  C -->|Yes| G3[Gate at the cost threshold]
  C -->|No| D{Confidence score < 0.7?}
  D -->|Yes| G4[Gate on low-confidence outputs]
  D -->|No| N[No gate needed]

Where to Place Gates

Situation Gate Position Why
Irreversible action (deploy, send email, submit) Before the action Can't undo
User-facing deliverable (report, website, PR) After generation, before delivery Quality check
High cost remaining (>$0.50) Before expensive phase Budget confirmation
Low confidence output (&lt;0.7) After the uncertain node Expert judgment needed
Ambiguous task decomposition After planning, before execution Validate the plan
First run of a new template DAG After each phase Build trust gradually

Gate Presentation Design

What the Human Sees

┌──────────────────────────────────────────────────────┐
│  🔍 Human Review: [Node Name]                        │
│                                                      │
│  Context: [1-2 sentences: what happened so far]      │
│                                                      │
│  Output to Review:                                   │
│  ┌──────────────────────────────────────────────────┐│
│  │ [The node's output, formatted for readability]   ││
│  │ [Key decisions highlighted]                      ││
│  │ [Confidence: 0.82]                               ││
│  └──────────────────────────────────────────────────┘│
│                                                      │
│  Cost so far: $0.08 / $0.50 budget                  │
│  Remaining nodes: 4 (est. $0.12)                    │
│                                                      │
│  [✅ Approve]  [✏️ Modify]  [❌ Reject]              │
│                                                      │
│  If modifying, what should change?                   │
│  ┌──────────────────────────────────────────────────┐│
│  │ [text input for human feedback]                  ││
│  └──────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────┘

Presentation Principles

  1. Show context, not just output: The human needs to understand what the DAG has done so far, not just the current node's result.
  2. Highlight decisions: Bold or annotate the choices the agent made. These are what the human is actually reviewing.
  3. Show confidence: If the agent was uncertain, say so. Low-confidence outputs need more scrutiny.
  4. Show cost: The human should know what they've spent and what's remaining.
  5. Make "Modify" easy: A text input for feedback that gets injected into the retry prompt.

Feedback Routing

flowchart TD
  H[Human decision] --> A{Decision?}
  A -->|Approve| C[Continue to next wave]
  A -->|Modify| M[Re-execute node with human feedback injected]
  M --> V[Validate modified output]
  V --> H
  A -->|Reject| R{Reject scope?}
  R -->|This node only| RN[Re-plan this node with different approach]
  RN --> H
  R -->|Entire phase| RP[Re-plan from last successful phase]
  RP --> H
  R -->|Abort DAG| AB[Stop execution, return partial results]

Feedback Injection

When the human selects "Modify," their text becomes part of the re-execution prompt:

Original task: [same as before]
Previous output: [the output the human rejected]
Human feedback: "[the human's modification text]"

Revise your output to address the human's feedback.
Preserve the parts they didn't comment on.

Anti-Patterns

Gate After Every Node

Wrong: Requiring human approval after every single node. Right: Gate only at irreversible actions, user-facing outputs, and low-confidence decisions. Most internal nodes need no gate.

Binary Approve/Reject Only

Wrong: The human can only approve or reject, with no way to provide specific feedback. Right: Always include a "Modify" option with a text input for targeted feedback.

No Context in the Gate

Wrong: Showing the human a raw JSON output with no explanation. Right: Show: what the DAG is doing, what happened so far, what this output means, what happens next if approved.

Output Contract

This skill produces:

  • Skill/agent definition files following the standard skill format
  • Configuration manifest with metadata, tool permissions, and activation triggers
  • Integration tests validating skill behavior against expected outputs
  • Documentation with usage examples and activation patterns