calesthio/openmontage

pose-library-design

Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.

First seen May 1, 2026

Installation

$ npx skills add calesthio/openmontage --skill pose-library-design

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from calesthio/openmontage · top by installs.

npx skills add calesthio/openmontage

Browse all from calesthio/openmontage

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 56.6K
License LICENSE
Default branch main
Open issues 96
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

LicenseMIT

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,456 B
  • docs SUMMARY.md 132 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 641 installs

SKILL.md

Pose Library Design

Use this skill when producing pose_library artifacts.

Pose Categories

  • Neutral: idle, breathe, listening.
  • Attention: lookup, lookdown, lookleft, lookright.
  • Emotion: happy, sad, surprised, worried, determined.
  • Action: reach, point, hold, jump, flap, walkcontact, walkpassing.
  • Mouth: closed, smallo, wideopen, smile, frown, phoneme-ish shapes.

Acting Pattern

Use timed pose sequences:

anticipation -> action -> hold -> settle

Do not continuously animate every part. Holds make the acting readable.

Pose Data Pattern

{
  "pose": "surprised",
  "parts": {
    "head": { "rotation": -6, "y": -4 },
    "pupil_left": { "x": 4, "y": -6 },
    "mouth": "small_o"
  },
  "hold_frames": 18,
  "transition": "back.out"
}

Quality Checklist

  • Required emotions have poses.
  • Required actions have poses or cycles.
  • Reused cycles have contact and passing poses.
  • Poses name only changed parts; defaults come from the rig.

Sources

  • GSAP timeline sequencing for readable multi-step poses:

https://gsap.com/docs/v3/GSAP/Timeline/

  • Remotion interpolation for frame-based transitions:

https://www.remotion.dev/docs/interpolate

  • Remotion spring for natural motion:

https://www.remotion.dev/docs/spring