boraoztunc/skills

css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

First seen May 13, 2026

Installation

$ npx skills add boraoztunc/skills --skill css-animations

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 292
License LICENSE-hyperframes
Default branch main
Open issues 1
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,889 B
  • docs SUMMARY.md 3,651 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 205 installs

SKILL.md

CSS Animations for HyperFrames

HyperFrames can seek CSS keyframe animations through its css runtime adapter. Use this for simple repeated motifs, background motion, shimmer, glow, masks, and non-sequenced decoration.

For scene choreography, GSAP is usually clearer. CSS animations work best when the motion belongs to one element and has a fixed duration.

Contract

  • Put the animated element in the DOM before runtime initialization finishes.
  • Give timed elements a data-start value so local animation time matches the clip.
  • Use finite animation-duration and animation-iteration-count because the negative-delay fallback cannot represent unbounded duration in environments without WAAPI-backed CSS animations.
  • Prefer animation-fill-mode: both so seeked states hold before and after active motion.
  • Avoid wall-clock JavaScript, hover-triggered state, and class toggles that depend on user events.

The adapter discovers elements with computed animation-name, seeks their browser Animation handles when available, and falls back to pausing with negative animation-delay.

Basic Pattern

<div
  id="pulse-ring"
  class="clip pulse-ring"
  data-start="0"
  data-duration="4"
  data-track-index="2"
></div>

<style>
  .pulse-ring {
    width: 280px;
    height: 280px;
    border: 4px solid rgba(255, 255, 255, 0.7);
    border-radius: 50%;
    animation-name: pulse-ring;
    animation-duration: 1200ms;
    animation-timing-function: cubic-bezier(0.2, 0, 0, 1);
    animation-iteration-count: 3;
    animation-fill-mode: both;
  }

  @keyframes pulse-ring {
    from {
      opacity: 0;
      transform: scale(0.82);
    }
    35% {
      opacity: 1;
    }
    to {
      opacity: 0;
      transform: scale(1.18);
    }
  }
</style>

Stagger Pattern

Use CSS custom properties to avoid duplicating keyframes:

<div class="clip dots" data-start="1" data-duration="3" data-track-index="3">
  <span style="--i: 0"></span>
  <span style="--i: 1"></span>
  <span style="--i: 2"></span>
</div>

<style>
  .dots span {
    display: inline-block;
    width: 18px;
    height: 18px;
    margin-right: 10px;
    border-radius: 50%;
    background: currentColor;
    animation: dot-pop 900ms ease-out both;
    animation-delay: calc(var(--i) * 120ms);
  }

  @keyframes dot-pop {
    from {
      opacity: 0;
      transform: translateY(18px) scale(0.75);
    }
    to {
      opacity: 1;
      transform: translateY(0) scale(1);
    }
  }
</style>

Good Uses

  • Decorative loops with a known repeat count.
  • Mask, glow, shimmer, grain, and subtle parallax layers.
  • Simple one-element entrances where a full JS timeline would be excessive.

Avoid

  • Infinite CSS animations unless you have verified the browser exposes seekable WAAPI-backed CSS animation handles. Prefer a finite iteration count covering the visible duration.
  • Animating layout properties like top, left, width, or height when transforms work.
  • Relying on hover, focus, scroll, or media queries to trigger render-critical motion.
  • Changing animation classes after startup unless another deterministic timeline controls that change.

Validation

After editing CSS animation compositions:

npx hyperframes lint
npx hyperframes validate

Credits And References