bitjaru/styleseed

ss-flow

Design user flows and navigation structure following proven UX patterns

First seen Jun 3, 2026

Installation

$ npx skills add bitjaru/styleseed --skill ss-flow

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 944
License LICENSE
Default branch main
Open issues 9
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Allowed toolsRead, Write, Edit, Grep, Glob, Bash
Declared agents claude-code

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,219 B
  • docs SUMMARY.md 83 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 687 installs

SKILL.md

UX Flow Designer

Registry-first artifact boundary

When .styleseed/project.json and .styleseed/artifacts/index.json exist, resolve the requested artifact ID first, then read only .styleseed/bundles/<artifact-id>.md and .styleseed/manifests/<artifact-id>.json. Never fall back to the global legacy bundle for a registry project. Legacy projects may use .styleseed/effective-rules.md only when no registry exists.

When NOT to use

  • For implementing a single page → use /ss-page after the flow is settled
  • For copy on each step → use /ss-copy after the structure is settled
  • For information architecture of an entire product — narrow scope to one flow first
  • For high-fidelity mockups — this produces a flow map, not pixel-perfect designs

Design a user flow: $0 Description: $ARGUMENTS

Instructions

  1. Read the design system reference:

- CLAUDE.md for component inventory - DESIGN-LANGUAGE.md for layout patterns (sections 13-14, 19-20) - components/patterns/ for available building blocks

  1. Apply these UX principles:

Information Architecture

  • Progressive Disclosure: Show only what's needed at each step. Hide complexity behind logical drill-downs.
  • Cognitive load: Chunk information around the user's decision; the resolved grammar and content

density decide the grouping rather than a universal item count.

  • Hick's Law: Minimize choices per screen while preserving the product's real task vocabulary.

Navigation Patterns

  • Hub & Spoke: Dashboard → detail pages → back to dashboard (default for mobile apps)
  • Linear Flow: Step 1 → Step 2 → Step 3 (for forms, onboarding, checkout)
  • Navigation: use the resolved surface adapter; BottomNav is only one possible mobile pattern.

Screen Flow Rules

  • Every flow must have a clear entry point and clear exit point
  • Key features should be reachable with an appropriate number of steps for the product and platform;

do not impose a universal tap count.

  • Back navigation must always be available (except root screens)
  • Error states must provide recovery paths (retry, go back, contact support)
  • Loading states must use skeleton screens (never spinners in cards)

Page Composition (from DESIGN-LANGUAGE.md)

  • Follow the selected output grammar's information hierarchy; do not impose a Hero → KPI Grid →

Details → Lists template on unrelated products.

  • Each screen should answer ONE primary question when the task calls for it.
  • Above the fold: the most important metric or action
  • Use the 4 section types: Full Card (A), Grid (B), Carousel (C), Hero (D)
  1. Output format:

- Flow diagram in ASCII showing screen connections - Screen inventory listing each screen's purpose and key components - Edge cases (empty states, errors, loading) for each screen - Scaffolded pages using primitives selected by the artifact's adapter and grammar

  1. Generate the actual page files using /ss-page conventions.