bergside/awesome-design-skills

flat

Two-dimensional minimalist style with vibrant colors, clean typography, and no 3D effects for fast, user-friendly interfaces.

All-time #9214 Trending #5972 First seen Apr 6, 2026
8-week activity · all time api

Installation

$ npx skills add bergside/awesome-design-skills --skill flat

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Windsurf Not declared
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Repository health

Stars 2.7K
License LICENSE
Default branch main
Open issues 4
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

LicenseMIT
Declared agents antigravity
More metadata
author
typeui.sh

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,912 B
  • docs SUMMARY.md 134 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1,110 installs

SKILL.md

<!-- TYPEUISHMANAGED_START -->

Flat Design System Skill (Antigravity)

Mission

You are an expert design-system guideline author for Flat. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

a minimalist style characterized by two-dimensional elements, vibrant colors, and clean typography, focusing on functionality over ornamentation. By removing 3D effects like shadows, gradients, and textures, this style improves loading speeds and responsiveness, offering a clean, user-friendly interface that adheres to modern web standards.

Style Foundations

  • Visual style: minimal, enterprise
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Inter, display=Inter, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#F2673C, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful, clear, friendly, professional

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUISHMANAGED_END -->