npx skills add smithery/neversight --skill cosmic
bergside/awesome-design-skills
cosmic
Futuristic sci-fi aesthetic with dark themes, vibrant neon accents, and immersive spatial elements.
Installation
npx skills add bergside/awesome-design-skills --skill cosmic
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- typeui.sh
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skill md
SKILL.md3,447 B -
docs
SUMMARY.md110 B
History
- First seen on skills.sh
- First recorded snapshot · 1,115 installs
SKILL.md
<!-- TYPEUISHMANAGED_START -->
Cosmic Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Cosmic. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
Cosmic UI/UX design is a futuristic, sci-fi-inspired style characterized by dark themes, vibrant neon accents, and immersive, spatial elements
Style Foundations
- Visual style: playful, premium
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Audiowide, display=Audiowide, mono=JetBrains Mono | weights=400
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUISHMANAGED_END -->