Source

arjun988/blender-skills

93 skills · 7.1K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
rigging Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and …
arjun988/blender-skills
111
2
blender-modeler Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. U…
arjun988/blender-skills
108
3
retopology Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygo…
arjun988/blender-skills
107
4
character-artist AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. U…
arjun988/blender-skills
105
5
materials Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shade…
arjun988/blender-skills
103
6
asset-optimization Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, a…
arjun988/blender-skills
102
7
sculpting Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkl…
arjun988/blender-skills
101
8
geometry-nodes Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable n…
arjun988/blender-skills
100
9
qa-review Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-s…
arjun988/blender-skills
100
10
texture-workflow Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimi…
arjun988/blender-skills
97
11
uv-workflow Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. U…
arjun988/blender-skills
94
12
environment-artist AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for ga…
arjun988/blender-skills
93
13
export-pipeline Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, a…
arjun988/blender-skills
93
14
hard-surface AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use fo…
arjun988/blender-skills
91
15
cloth-sim Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender …
arjun988/blender-skills
89
16
procedural-modeling Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Ge…
arjun988/blender-skills
89
17
scene-assembly Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly…
arjun988/blender-skills
89
18
prop-artist Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use …
arjun988/blender-skills
87
19
lighting Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighti…
arjun988/blender-skills
86
20
lookdev Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shadi…
arjun988/blender-skills
86
21
animation Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, const…
arjun988/blender-skills
85
22
lowpoly-style Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for rea…
arjun988/blender-skills
85
23
creature-artist AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement…
arjun988/blender-skills
83
24
lod-pipeline Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.
arjun988/blender-skills
82
25
set-dressing Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clust…
arjun988/blender-skills
82
26
collision-proxy Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in B…
arjun988/blender-skills
80
27
hair-groom Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for c…
arjun988/blender-skills
80
28
stylized-style Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted …
arjun988/blender-skills
80
29
camera-cinematography Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond b…
arjun988/blender-skills
79
30
vehicle-artist Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel…
arjun988/blender-skills
79
31
realistic-style Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows,…
arjun988/blender-skills
78
32
godot-export Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes …
arjun988/blender-skills
76
33
archviz Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materia…
arjun988/blender-skills
75
34
rendering Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management,…
arjun988/blender-skills
75
35
unity-export Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
arjun988/blender-skills
75
36
historical-worlds Historical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt…
arjun988/blender-skills
74
37
vegetation-artist Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly lea…
arjun988/blender-skills
74
38
chibi-style Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silho…
arjun988/blender-skills
73
39
compositing Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
arjun988/blender-skills
73
40
dark-gritty-mood Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.
arjun988/blender-skills
73
41
vfx-fx Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
arjun988/blender-skills
73
42
anime-style Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime pro…
arjun988/blender-skills
72
43
physics-sim Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked cache…
arjun988/blender-skills
72
44
sci-fi-punk-worlds Sci-fi and punk world art direction for Blender including hard sci-fi, space, cyberpunk, steampunk, dieselpunk, atomp…
arjun988/blender-skills
71
45
character-archetypes Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, dete…
arjun988/blender-skills
70
46
fantasy-worlds Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy ass…
arjun988/blender-skills
70
47
psx-horror-style PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horr…
arjun988/blender-skills
70
48
analog-found-footage-horror Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentar…
arjun988/blender-skills
69
49
comic-book-style Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast frami…
arjun988/blender-skills
69
50
genre-racing-sports Art direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.
arjun988/blender-skills
69
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