alphaonedev/openclaw-graph
procedural-generation
Algorithmic technique for generating game content like terrains and levels using noise functions and rules.
Installation
npx skills add https://github.com/alphaonedev/openclaw-graph
Similar popular skills
Related neighbors and high-traction skills in the same topics — useful to compare before installing.
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for …
2.6K installsClone or update https://github.com/vibe-motion/procedural-fish and render procedural-fish anima…
926 installsUse this skill when working with procedural generation in Unreal Engine: PCG framework, Procedu…
817 installsExpert blueprint for procedural content generation (dungeons, terrain, loot, levels) using Fast…
380 installsAlso in this package
Other skills from alphaonedev/openclaw-graph · top by installs.
npx skills add https://github.com/alphaonedev/openclaw-graph
More details
Agent compatibility
Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.
Repository health
History
- First seen on skills.sh
- First recorded snapshot · 50 installs