aj-geddes/useful-ai-prompts

real-time-features

Implement real-time functionality using WebSockets, Server-Sent Events (SSE), or long polling. Use when building chat applications, live dashboards, collaborative editing, notifications, or any feature requiring instant updates.

First seen Jan 21, 2026

Installation

$ npx skills add aj-geddes/useful-ai-prompts --skill real-time-features

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 334
License LICENSE
Default branch main
Open issues 1
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,872 B
  • docs SUMMARY.md 2,796 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 526 installs

SKILL.md

Real-Time Features

Table of Contents

  • [Overview](#overview)
  • [When to Use](#when-to-use)
  • [Quick Start](#quick-start)
  • [Reference Guides](#reference-guides)
  • [Best Practices](#best-practices)

Overview

Implement real-time bidirectional communication between clients and servers for instant data synchronization and live updates.

When to Use

  • Chat and messaging applications
  • Live dashboards and analytics
  • Collaborative editing (Google Docs-style)
  • Real-time notifications
  • Live sports scores or stock tickers
  • Multiplayer games
  • Live auctions or bidding systems
  • IoT device monitoring
  • Real-time location tracking

Quick Start

Minimal working example:

// server.ts
import WebSocket, { WebSocketServer } from "ws";
import { createServer } from "http";

interface Message {
  type: "join" | "message" | "leave" | "typing";
  userId: string;
  username: string;
  content?: string;
  timestamp: number;
}

interface Client {
  ws: WebSocket;
  userId: string;
  username: string;
  roomId: string;
}

class ChatServer {
  private wss: WebSocketServer;
  private clients: Map<string, Client> = new Map();
  private rooms: Map<string, Set<string>> = new Map();

  constructor(port: number) {
// ... (see reference guides for full implementation)

Reference Guides

Detailed implementations in the references/ directory:

Guide Contents
[WebSocket Server (Node.js)](references/websocket-server-nodejs.md) WebSocket Server (Node.js)
[WebSocket Client (React)](references/websocket-client-react.md) WebSocket Client (React)
[Server-Sent Events (SSE)](references/server-sent-events-sse.md) Server-Sent Events (SSE)
[Socket.IO (Production-Ready)](references/socketio-production-ready.md) Socket.IO (Production-Ready)

Best Practices

✅ DO

  • Implement reconnection logic with exponential backoff
  • Use heartbeat/ping-pong to detect dead connections
  • Validate and sanitize all messages
  • Implement authentication and authorization
  • Handle connection limits and rate limiting
  • Use compression for large payloads
  • Implement proper error handling
  • Monitor connection health
  • Use rooms/channels for targeted messaging
  • Implement graceful shutdown

❌ DON'T

  • Send sensitive data without encryption
  • Keep connections open indefinitely without cleanup
  • Broadcast to all users when targeted messaging suffices
  • Ignore connection state management
  • Send large payloads frequently
  • Skip message validation
  • Forget about mobile/unstable connections
  • Ignore scaling considerations