adithya-s-k/manim_skill

manimgl-best-practices

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and c…

All-time #6738 First seen Jan 22, 2026
8-week activity · all time api

Installation

$ npx skills add adithya-s-k/manim_skill --skill manimgl-best-practices

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
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Repository health

Stars 1.1K
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 7,439 B
  • docs SUMMARY.md 3,900 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1,800 installs

SKILL.md

How to use

Read individual rule files for detailed explanations and code examples:

Core Concepts

  • [rules/scenes.md](rules/scenes.md) - InteractiveScene, Scene types, and construct method
  • [rules/mobjects.md](rules/mobjects.md) - Mobject types, VMobject, Groups, and positioning
  • [rules/animations.md](rules/animations.md) - Animation classes, playing animations, and timing

Creation & Transformation

  • [rules/creation-animations.md](rules/creation-animations.md) - ShowCreation, Write, FadeIn, DrawBorderThenFill
  • [rules/transform-animations.md](rules/transform-animations.md) - Transform, ReplacementTransform, TransformMatchingTex
  • [rules/animation-groups.md](rules/animation-groups.md) - LaggedStart, Succession, AnimationGroup

Text & Math

  • [rules/tex.md](rules/tex.md) - Tex class, raw strings R"...", and LaTeX rendering
  • [rules/text.md](rules/text.md) - Text mobjects, fonts, and styling
  • [rules/t2c.md](rules/t2c.md) - textocolor_map (t2c) for coloring math expressions

Styling & Appearance

  • [rules/colors.md](rules/colors.md) - Color constants, gradients, RGB, hex, GLSL coloring
  • [rules/styling.md](rules/styling.md) - Fill, stroke, opacity, backstroke, gloss, shadow

3D & Camera

  • [rules/3d.md](rules/3d.md) - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
  • [rules/camera.md](rules/camera.md) - frame.reorient(), Euler angles, fixinframe(), camera animations

Interactive Development

  • [rules/interactive.md](rules/interactive.md) - Interactive mode with -se flag, checkpoint_paste()
  • [rules/frame.md](rules/frame.md) - self.frame, camera control, reorient, and zooming
  • [rules/embedding.md](rules/embedding.md) - self.embed() for IPython debugging, touch() mode

Configuration & CLI

  • [rules/cli.md](rules/cli.md) - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
  • [rules/config.md](rules/config.md) - custom_config.yml, directories, camera settings, quality presets

Working Examples

Complete, tested example files demonstrating common patterns:

  • [examples/basicanimations.py](examples/basicanimations.py) - Basic shapes, text, and animations
  • [examples/mathvisualization.py](examples/mathvisualization.py) - LaTeX equations and mathematical content
  • [examples/graphplotting.py](examples/graphplotting.py) - Axes, functions, and graphing
  • [examples/3dvisualization.py](examples/3dvisualization.py) - 3D scenes with camera control and surfaces
  • [examples/updaterpatterns.py](examples/updaterpatterns.py) - Dynamic animations with updaters

Scene Templates

Copy and modify these templates to start new projects:

  • [templates/basicscene.py](templates/basicscene.py) - Standard 2D scene template
  • [templates/interactivescene.py](templates/interactivescene.py) - InteractiveScene with self.embed()
  • [templates/3dscene.py](templates/3dscene.py) - 3D scene with frame.reorient()
  • [templates/mathscene.py](templates/mathscene.py) - Mathematical derivations and equations

Quick Reference

Basic Scene Structure

from manimlib import *

class MyScene(InteractiveScene):
    def construct(self):
        # Create mobjects
        circle = Circle()

        # Add to scene (static)
        self.add(circle)

        # Or animate
        self.play(ShowCreation(circle))  # Note: ShowCreation, not Create

        # Wait
        self.wait(1)

Render Command

# Render and preview
manimgl scene.py MyScene

# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15

# Write to file
manimgl scene.py MyScene -w

# Low quality for testing
manimgl scene.py MyScene -l

Key Differences from ManimCE

Feature ManimGL (3b1b) Manim Community
Import from manimlib import * from manim import *
CLI manimgl manim
Math text Tex(R"\pi") MathTex(r"\pi")
Scene InteractiveScene Scene
Create anim ShowCreation Create
Camera self.frame self.camera.frame
Fix in frame mob.fixinframe() self.addfixedinframemobjects(mob)
Package manimgl (PyPI) manim (PyPI)

Interactive Development Workflow

ManimGL's killer feature is interactive development:

# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20

In interactive mode:

# Copy code to clipboard, then run:
checkpoint_paste()           # Run with animations
checkpoint_paste(skip=True)  # Run instantly (no animations)
checkpoint_paste(record=True) # Record while running

Camera Control (self.frame)

# Get the camera frame
frame = self.frame

# Reorient in 3D (phi, theta, gamma, center, height)
frame.reorient(45, -30, 0, ORIGIN, 8)

# Animate camera movement
self.play(frame.animate.reorient(60, -45, 0))

# Fix mobjects to stay in screen space during 3D movement
title.fix_in_frame()

LaTeX with Tex class

# Use raw strings with capital R
formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")

# Color mapping with t2c
equation = Tex(
    R"E = mc^2",
    t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
)

# Isolate substrings for animation
formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
formula.set_color_by_tex("n", BLUE)

Common Patterns

Embedding for debugging

def construct(self):
    circle = Circle()
    self.play(ShowCreation(circle))
    self.embed()  # Drops into IPython shell here

Set floor plane for 3D

self.set_floor_plane("xz")  # Makes xy the viewing plane

Backstroke for text readability

text = Text("Label")
text.set_backstroke(BLACK, 5)  # Black outline behind text

Installation

# Install ManimGL
pip install manimgl

# Check installation
manimgl --version

Common Pitfalls to Avoid

  1. Version confusion - Ensure you're using manimgl, not manim (community version)
  2. ShowCreation vs Create - ManimGL uses ShowCreation, not Create
  3. Tex vs MathTex - ManimGL uses Tex with capital R raw strings
  4. self.frame vs self.camera.frame - ManimGL uses self.frame directly
  5. fixinframe() - Call on the mobject, not the scene
  6. Interactive mode - Use -se flag for interactive development

License & Attribution

This skill contains example code adapted from 3Blue1Brown's video repository by Grant Sanderson.

License: CC BY-NC-SA 4.0

  • Attribution required - Credit both 3Blue1Brown and the adapter
  • NonCommercial - Not for commercial use
  • ShareAlike - Derivatives must use the same license

See [LICENSE.txt](LICENSE.txt) for full details.